When I went to see Daedalic last year, industrial-flavoured concept art for The Devil’s Men plastered every wall of a corner room in their Hamburg studio. A bunch of journalists were placed under strict orders not to talk about it until everybody else knew it existed. So what was the purpose of showing us at all? I think they were simply proud, and wanted to let us know that between classic RPG Blackguards and the Tell-coat-taling 1954: Alcatraz, they were still making traditional 2D adventure games.

The Devil’s Men is Daedalic’s occult Victorian England multi-solution adventure game
When I went to see Daedalic last year, industrial-flavoured concept art for The Devil’s Men plastered every wall of a corner room in their Hamburg studio. A bunch of journalists were placed under strict orders not to talk about it until everybody else knew it existed. So what was the purpose of showing us at…
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